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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won...
- by X ATM092 - at 2014.12.29 18:45:36
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Take the example given somewhere in this thread of a low sec camp with 2 Vexors and 2 Rooks. Before these changes, the gang considering fighting them never would because they know they can't deal with the Rooks. After, they won...
- by X ATM092 - at 2014.12.29 17:54:03
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Warp into a fw plex. There is a curse. Game was good.
- by X ATM092 - at 2014.12.18 16:23:46
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4. Sticky:[Rhea] Pulse Lasers and Scorch - in Player Features and Ideas Discussion [original thread]
Liam Inkuras wrote: CCP Fozzie when will you balance medium autocannons? They are quite weak when compared to Blasters and Pulse lasers at their respective ranges, and selective damage type is not as strong as you make it out to be. Actually ...
- by X ATM092 - at 2014.11.27 21:23:20
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5. Sticky:[Phoebe] Lowsec Doomsdays - in Player Features and Ideas Discussion [original thread]
47Magnum wrote: Should let us DD structures imo
- by X ATM092 - at 2014.10.09 20:01:00
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6. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
Completely blind bidding is also an acceptable and known type of auction irl. I prefer my system but your proposal would still be a hell of a lot better than the current mess. As long as CCP works out that the problems plaguing their system are pr...
- by X ATM092 - at 2014.09.12 22:28:26
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7. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
Completely blind bidding is also an acceptable and known type of auction irl. I prefer my system but your proposal would still be a hell of a lot better than the current mess. As long as CCP works out that the problems plaguing their system are pr...
- by X ATM092 - at 2014.09.12 22:28:00
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8. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
Kell Braugh wrote: Extending the auctions screws with the supply side of things as it technically makes spawned teams available longer than the system originally intended. Also, the last thing we need is another war-of-attrition with 0.01 isk ...
- by X ATM092 - at 2014.09.12 21:41:58
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9. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
Kell Braugh wrote: Extending the auctions screws with the supply side of things as it technically makes spawned teams available longer than the system originally intended. Also, the last thing we need is another war-of-attrition with 0.01 isk ...
- by X ATM092 - at 2014.09.12 21:41:00
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10. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
At the moment team auctions are a complete mess. Nobody does anything until 3 seconds to the end and then everyone yells out a price. This is pretty much as far from bidding against other individuals as you can get in an auction and, oddly enough,...
- by X ATM092 - at 2014.09.12 17:34:43
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11. Improving auction mechanics - in Player Features and Ideas Discussion [original thread]
At the moment team auctions are a complete mess. Nobody does anything until 3 seconds to the end and then everyone yells out a price. This is pretty much as far from bidding against other individuals as you can get in an auction and, oddly enough,...
- by X ATM092 - at 2014.09.12 17:34:00
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12. A small boost to the Syndicate LP store - in Player Features and Ideas Discussion [original thread]
Viceorvirtue wrote: So I was thinking a bit about the Edge implant set. Currently it reduces the negative effects of drugs you take, however if you are in a situation where you are taking drugs, say exile or drop for example, you don't care abo...
- by X ATM092 - at 2014.06.15 04:44:00
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13. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
How are you still not getting this? "adjust your gang setup" I normally fly solo or in a pair, there is no reasonable adjustment I can make to include a scram while maintaining anything like the same utility I currently have. It's a colossal nerf....
- by X ATM092 - at 2014.05.23 07:50:00
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14. Can we please get rid of off grid boosting? - in Player Features and Ideas Discussion [original thread]
Strongly disagree. Links are currently the smallgang/solo friend, on grid links favour large gangs who can sacrifice the utility of one pilot for linking duty whereas off grid allow you to have them without losing utility. I think what this comes ...
- by X ATM092 - at 2014.05.22 20:07:00
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15. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
I struggle to understand the mindset of people who say things like "just include a scram ship in your team". Please help me out here, what do you envision the team of a smallgang pvp group to be? Because unless you're including logis/falcons etc y...
- by X ATM092 - at 2014.05.22 20:04:00
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16. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
badboymark wrote: Well they turn off MJDs ?? Also officer point are only for BS or larger due to PG need's........ so maybe we can get something for Sub BS class ship's ? Officer points do not turn off MJDs. Scrams have two points of warp st...
- by X ATM092 - at 2014.05.19 06:10:00
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17. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
So much effort to try and rework the implementation of a bad idea so it does minimum damage to the game. I agree that making it not work when longpointed or having a warp strength threshold of 2 or making you go 0m/s when you land would all help b...
- by X ATM092 - at 2014.05.19 06:08:00
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18. All eve skills get a 6th level - in Player Features and Ideas Discussion [original thread]
I'd be on board with this personally. I look forward to training engineering V and electronics V for those special snowflake fits. But it's not a good thing to make SP more significant in PvP, I think it's a good aspect of the game that at the mom...
- by X ATM092 - at 2014.05.19 03:35:00
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19. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Vol Arm'OOO wrote: Ines Tegator wrote: Vol Arm'OOO wrote: Just adding my voice to the haters. Seems to me that it just makes it too easy to get out of fights. It also trivializes the long point, the hics and dictors. ...
- by X ATM092 - at 2014.05.19 03:32:00
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20. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
Bcs are in a really ****** place right now because of their inability to apply damage to anything small and their terrible base speed. The current meta is defined by the agility of cruisers and the application bonuses of a few niche ships, most no...
- by X ATM092 - at 2014.05.18 21:03:00
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